Pick a game below to read the rules, commands, and rewards.
Listen up, GRiMLIN. This is the circle — load it, pass it, and do not bogart.
In order to load the bong, you have to own a bong! Make sure you have a bong and a lighter in your inventory and it will let you smoke your green buds. Any GRiMLIN in chat can load the bong as long as you have the gear and at least 1 Green Bud in your stash.
After you load the bong, there is 30 seconds for other chatters to join in the rotation. You can not smoke alone, so if nobody joins you the game is cancelled and you will have to try again later. Need at least 3 GRiMLINS in the rotation for the sesh to kick off.
If enough people speak up, the game begins and you can take your hit and pass it to the next GRiMLIN. You just have to say the word bong somewhere in your chat message to hit the bong and pass it along. Once each GRiMLIN takes their third hit, the game has been won and you get a payout!
You have 30 seconds per turn. Miss it and the round dies — that GRiMLIN hits the losers list. Each pass adds dirty to the shared bong meter.
COMMANDS
-
!loadbong— load the bong, open the 30s lobby -
!bonghit— pass it (holder only; saying bong in chat works too) -
!bongstatus— how clean the bong is -
!bongleaders/ !bonglosers / !skipbong
XP REWARDS
- +3 XP — you loaded and the game started
- +1 XP — each successful hit and pass
- +5 XP — every winner when the crew completes the circle
- -5 XP — holder who times out
The bong belongs to the whole crew, GRiMLIN. Pass it around and that glass gets gnarly fast.
For every bong hit taken, the bong gets dirty! The bong can be 100% clean or 100% dirty but if it becomes 100% dirty the bong can not be loaded and used. Not until it is cleaned and becomes 50% clean or cleaner. You must own a Cleaning kit, and each Cleaning kit allows you to clean the bong 10 times. Each time you clean the bong, you remove 20% dirty from it.
If a game pushes the bong to filthy during a round, that game still finishes — but nobody loads another until someone scrubs it back to at least half clean. One clean per hour per GRiMLIN, so coordinate with the homies.
Grab a Cleaning Kit from the shop before stream night gets out of hand. The circle does not run itself.
COMMANDS
-
!cleanbong— scrub 20% dirty off the shared bong -
!bongstatus— check clean vs dirty before someone tries !loadbong
Examples: !cleanbong / !bongstatus
XP REWARDS
No XP for cleaning — but the whole chat owes you one.
Circle up, GRiMLIN. One person sparks, the whole chat shares the smoke.
If you got a joint in your inventory and a lighter, you can spark it up and share it with chat! Not just Joints, but Blunts, MegaJoints and MegaBlunts too!! Anybody can use the !puff command to take a puff off the Joint or Blunt. There is only so much bud to go around, and if enough puffs are taken the session ends and everyone who took a puff gets a reward. The session only lasts an hour, and if the joint or blunt burns out the game was lost.
Craft with !roll first — you need a Weed Grinder plus papers or wraps from the shop. Spark types: joint (6 puffs), blunt (12), megajoint (12), megablunt (24). Bigger sessions, bigger payouts when the pool cashes.
Your personal puff cap = Stoner Level plus bonus puffs from shop gear. The shared pool runs out first — do not let a lit session sit idle.
COMMANDS
-
!spark[type] —Replace [type] with either Joint, Blunt, MegaJoint or MegaBlunt -
!puff— take a hit -
!jointstatus— puffs left, time left, who is in -
!rolljoint — craft for later
XP REWARDS
- +1 XP per puff (joint or blunt)
- +2 XP per puff (mega types)
- +20 XP — everyone who puffed when the session cashes
- +5 XP — whoever sparked the winning session
- +1 XP — !roll joint or blunt · +3 XP — mega rolls
GRiMLINS get a chance to celebrate 4:20 every hour. No matter where they live, its 4:20 somewhere!
At :18 on the hour, GRiMbot will offer his weed grinder, his rolling papers, and his lighter. And any GRiMLIN with at least one Green Bud in their stash can take GRiMBOT up on his offer to roll them a free joint, and start a Joint Session. If there is already an active session, GRiMbot will skip his offer and wait for the next hour to come.
The window stays open about 4 minutes. No crafted joint needed — just buds and a lighter. !spark joint costs 1 Green Bud. !spark megajoint costs 2 Purple Buds if you want to go bigger. Stream must be live.
When the offer drops, type fast. Almost 4:20 waits for no one — except an active session already burning.
COMMANDS
-
!sparkjoint — free-roll session (1 Green Bud during window) -
!puff— take a hit once lit -
!jointstatus— check the session
XP REWARDS
Same as Hourly Joint once running:
- +1 XP per puff
- +20 XP when the joint is finished · +5 XP for whoever sparked
Five cards. No draw. No second chances. Just you, GRiMbot, and whatever the deck dealt after that last bowl.
Its 5 card poker, no draw. One command, instant showdown. Ranks are 2 through 10, J, Q, K, A — no suits, so no flushes. Beat the house to get paid. Tie sends your bet back.
COMMANDS
!poker [amount] — wager Green Buds
Example: !poker 20
HAND RANKINGS (best to worst)
- 1. Four of a Kind
- 2. Full House
- 3. Straight
- 4. Three of a Kind
- 5. Two Pair
- 6. One Pair
- 7. High Card
PAYOUTS (profit x wager)
- Four of a Kind .... 12x
- Full House ........ 7.5x
- Straight .......... 4.5x
- Three of a Kind ... 3x
- Two Pair .......... 1.75x
- One Pair .......... 1x
- High Card win ..... 0.5x
Typical wager: 1-100 Green Buds.
XP REWARDS
None — this one's for the buds.
21 against GRiMbot's House. Wager your Green Buds, get dealt, then make the call.
Cards show as 2-10, J, Q, K, A. Face cards count as 10. Ace counts as 1 or 11.
HOW TO PLAY
- 1. Type !blackjack [amount] or !bj [amount]
- 2. GRiMbot deals your hand
- 3. Reply Hit or Hold in chat (max 3 Hits)
- 4. Dealer plays after you stand or bust
DEALER RULES
Dealer hits on 16 or less and stands on 17 or more — including soft 17 (Ace + 6). Dealer stands on 18, 19, 20, and 21.
PAYOUTS
Natural blackjack pays 3:2
Regular win pays 1:1
Tie returns your bet
COMMANDS
-
!blackjack25 — start a hand -
!bj10 — same thing, shorter - Hit — draw another card
- Hold — stand on your total
-
!house— check bankroll
Examples: !blackjack 25 then Hold / !bj 10 then Hit
Typical wager: 1-100 Green Buds.
XP REWARDS
None — play smart, stack buds.
One spin. Five reels. Pure stoner luck against GRiMbot's bankroll.
This is the slots, GRiMLIN — type one command and watch five reels lock in. Match enough of the same symbol and GRiMbot pays out from the house. Whiff and those buds feed the machine. No skill, all ceremony. Set a budget before you tell yourself just one more spin.
GRiMbot counts the most common symbol across all five reels. Match two or more and you win. Five of a kind is the jackpot — act accordingly.
COMMANDS
-
!slots[amount] — spin the reels -
!house— check the bankroll
Example: !slots 15
PAYOUTS (profit x wager)
- 2 matching symbols ... 1x
- 3 matching symbols ... 3x
- 4 matching symbols ... 7.5x
- 5 matching (jackpot) ... 12x
- No match .............. lose your wager
Typical wager: 1-100 Green Buds.
XP REWARDS
None — the reels do not care about your Stoner Level.
Pick your vibe, GRiMLIN — red, black, odd, even, or chase a number. One spin, one bet, instant drama on GRiMbot's European wheel.
Numbers 0 through 36. Zero is green and kills every even-money bet on that spin. Play it safe with red or black, or send a straight number for the long shot.
HOW TO BET
Type !roulette [amount] [bet]
Even money: red, black, odd, even, low (1-18), high (19-36)
Straight up: any single number 0-36
EXAMPLES
-
!roulette10 red — 10 buds on red -
!roulette5 odd — 5 buds on odd -
!roulette20 black — 20 buds on black -
!roulette2 17 — 2 buds on number 17
COMMANDS
-
!roulette[amount] [bet] — place your spin -
!house— check bankroll
PAYOUTS (profit x wager)
- Even money bets ........ 1x
- Straight up (0-36) ..... 35x
Typical wager: 1-100 Green Buds.
XP REWARDS
None — the wheel does not play favorites.